I hate to bump this, yet again.
I saw in Release Notes for 437 they were adding new physics refresh rate for 60hz, 120hz and 240hz:
Added Enum PhysicsSimulationRate Added EnumItem PhysicsSimulationRate.Fixed240Hz : 0 Added EnumItem PhysicsSimulationRate.Fixed120Hz : 1 Added EnumItem PhysicsSimulationRate.Fixed60Hz : 2
I hope this means we get built in support for fps higher than 60, because in 2020, it seems like an absolute no brainer to support such a feature thats so necessary since all new technology is becoming better and better.
I understand why they have been reluctant to add built in support in concern of the physics rate being messed up. However, it should be made common practice for things to be tied to delta time as to make things run independently of the frame rate.
Seriously, 60hz monitors are starting to lose their ground as the most common monitor, 90hz and above are starting to take off and roblox should seriously consider getting a move on with the times and become a more modern engine.
If roblox wants to compete with the likes of every other engine, this is a must have feature.
We shouldn’t have to inject code into our client to get a feature that should be built in.
And most games seem to run fine with an fps unlocker. Any game that doesn’t probably uses bad practices anyway.