Remove colision from single face of a part

Hello, my problem is about car wheels let me describe it really quick


on this example vehicle we used cylindrical wheels and they are great when we are going strait or turning on a smooth surface but that being shat they can get problematic if something very tiny is on the track

image example cylindrical

that being said i could use balls for the wheels hit boxes right? that way we would not have problems with those small bumps coming sideways, but that also makes a problem when using a ball shaped hit box we would get strange interactions with walls as the example:


so my idea was to use a cylindrical wheel but also have no collision sideways so the wheel would not be sideways stuck on small parts however i have no idea if that is possible

1 Like

not sure if this is possible, but you could try using a negative part and union it, or go into blender, make a cylinder and delete the face you don’t want. another option is using collision groups to stop the wheels from hitting tiny parts

Not sure what it should be exactly but check this out

@madonchik123

Thanks both of your guys, hmm those would solve most of the cases on colision problems but not exactly what i need, i guess it might be impossible

1 Like