Remove Editable Mesh/Image limit on the client

Editables are extremely useful for creating really immersive games, which is limited a lot by the current set limit of 8 for both of them.

They are not dependent on the user device’s available memory which fully makes that limit pointless.

If this limit was removed it would definitely help a lot of developers who have this issue too.

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Is editablemesh even possible on client script?

yes lmao it’s been the literal only way to show the editable mesh

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Idk last time I tried using editable mesh on client script if I remember correctly it didn’t work the async API, Ive only been able to use server script.

They are dependent on the user device’s available memory though?

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Yes you can’t have more than the needed available memory, but if you have a lot of it it’s still capped at 8

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You’re capped at 480.000 vertices and 160.000 triangles, that’s more than enough.

8 no matter what you do. And that is NOT enough

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can I ask why you need so many then?

Have you ever used editables? You would know that it isn’t enough

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I can agree. I have a game which uses editable mesh for the character controller and it saddens me to have to limit servers to 8 people, it would be so much more fun (and chaotic) if I could have ~15 editable meshes.

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https://devforum.roblox.com/secure-uploads/uploads/original/5X/4/4/7/5/4475fe4c643efb5c08f1c26795539ce72a035828.mp4

this is the max size i can get to generate before hitting the limit, i am doing almost every single optimization possible with this. And note that this is JUST flat terrain. If go in to add buildings, trees, rocks, better terrain and other stuff, each chunk will require even more geometry which means i would need to shrink the size of the map EVEN MORE (by allot to)

and editable images and meshes use the same limit, so trying to create something that uses both editable images and meshes gets really difficult really fast because youre constantly hitting the memory limit

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I have, I just wonder what your use case for so many triangles and verticies is.

Vehicle deformation

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I already have a system for that, it’ll only need minor tweaks to get it working for a vehicle system

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I agree that the limit should be increased
I’m using less than 10 percent of my device’s memory for ALL of Roblox and am running into limits

image


image

In my personal opinion, the Roblox engine should just let you do things and have it be your fault if it runs poorly on some devices. Nobody’s forced to play your game. I Pinky Promise I won’t sue you if it stutters because of editable meshes

Also, it works in studio…


(edit: i had fast flags enabled to raise the memory limit to a gigabyte)

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Why didn’t they think of that? I think it should be obvious, but we’ll never know..

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Nobody said anything about the vertex/triangle limits. This post is about the EditableMesh and EditableImage limits. You can’t have more than 8 of either, which renders this feature completely useless. If you were to make something like a car from GTA with soft body deformation, that alone takes up 1 mesh for the body, 4 for the doors, 1 for the hood, 1 for the trunk and 4 for the bumpers and side skirts, meaning you literally can’t have 1 car with detailed soft body physics.

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look at his avatar and you’ll see why he is this braindead🥀

with some math you don’t have to make most of these things deformable as you could just make them fall off or move with the vertexes

(btw that isn’t softbody, it’s just vertex deformation as they don’t have actual physics)

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please roblox make them replicate from the server

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