Simple question:
I have a queue w/ memorystoreservice that adds players to a matchmaking queue. I want to remove the player from the queue when they leave the game.
From a quick look at the API, I don’t see a way to remove a specific key from the memory store if I want to cancel matchmaking for a certain player. Would the best way to go about this be to just ignore that entry and find a new one when matchmaking if the player is no longer in-game?
Thanks