Remove studio selector interaction with specific instances/hierarchies

As a Roblox developer, it is currently too hard to … work in studio with meshes with difficult collision boxes.

If this issue is addressed, it would improve my development experience because I wouldn’t keep accidentally moving / having to scroll awkward in to avoid the collision of another mesh.

I’m currently using a workflow that designs a mesh in external 3d software, save the vertices information and rebuild the mesh in studio with classic Roblox parts. This acts as the collision for the actual 3d mesh import, that I set to no collide. The imported mesh is then set to box collision group and acts as the visual representation of the collision parts we generated from the vertices data.

It would be nice if there was away to avoid the interaction with them entirely and make it some sort of property of this part/model/hierarchy.

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This sounds like the StudioSelectable Collision Group is what you might be looking for, that is already present in the engine?

You are likely correct, thank you very much.

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