Remove the permission requirement for Editable Images and Meshes

Such harsh permission limitations don’t make sense to me, considering they take away most use cases of editable images/meshes, while also being super easy to get around.

All a developer has to do is export a mesh, or apply an image to a mesh and then export it, and reupload the image/mesh - and suddenly they now own that asset. And since this is the only way of using Asset Service on non-owned meshes/images, it promotes stealing.

Currently in my game, I use editable images to change the hue of ability icons on cosmetic skins. The issue is, I started making the game on my main account, so most ability icons are owned by me and not the group the game is now under. Even though I’m recognized as an owner both of the game and the group, I still cannot edit any of the ability icons not owned by the group.

As a developer, this limitation is very frustrating. It has prevented me from making mesh editing plugins, and utilizing it in my games. I’ve also talked to a few other developers who feel the same way. So I’d like to request the removal of the permission requirement, pretty please :sob:

7 Likes

On a separate note, could we address the ID lock? It does nothing in practice.

what about the limit of 8 max per client?

2 Likes

And the fact that they don’t replicate from server to clients! This is ridiculous.

1 Like

This is what mostly pushes me off from making my own character system on roblox
I simply can’t upscale image to avoid pixel filtering.