RemoveCollisionGroup() not working in my game only. 4k players suffering from not being able to play the game

I had noticed that RemoveCollisionGroup() doesn’t work anymore for some reason, but this only happens in my game for some weird reason.

I have tried manually using the command ingame via the console, but this did absolutely nothing, no errors or warnings showed up and the collisiongroup stayed.

local physicsservice = game:GetService("PhysicsService")
physicsservice:RemoveCollisionGroup("rickje139")

I have also noticed that there are multiple collisiongroups with the same name when you rejoin the game.
image

When i tried opening the collisiongroups tab in studio in test mode, i got this error. image This error never shows up anywhere else than in my game.

When i try replicating this in a baseplate game, it just works fine, but in my game, it breaks completely.
https://www.roblox.com/games/166986752/Plane-Crazy?refPageId=2c82f8a9-30d1-4956-ab48-b1cc2e0bc72a#!/about

Why does this happen and what should i do?

Um Did this happen automatically or from a Update?
Also make sure you are using it correctly

I think it happened automatically, like out of nowhere. I did not change anything about the collisiongroups and i even reverted the game to an older version to make sure that it wasn’t me.

I have also placed prints everywhere to see if it would stop somewhere, it reached everything like nothing was wrong.

PhysicsService:RemoveCollisionGroup(Player.Name)

It still happened.