Video above shows that my model isn’t being streamed out when RemovePersistentPlayer is called. I need some help figuring what I may be doing wrong here. Maybe I don’t have the correct settings or am just not understanding how streaming works?
I’ll attach a file copy of the place file & the code snippet.
game.Players.PlayerAdded:Connect(function(player)
print(player, "joined!")
local countdown = 10
while countdown > 0 do
print(countdown)
countdown -= 1
task.wait(1)
end
print("Starting")
local model = game.workspace.Wall
model:AddPersistentPlayer(player)
print("Streaming now!")
local countdown = 10
while countdown > 0 do
print(countdown)
countdown -= 1
task.wait(1)
end
print("Removing stream now!")
model:RemovePersistentPlayer(player)
end)
File:
StreamingTest.rbxl (53.6 KB)