I have noticed that, while creating an accessory that I would then implement in my game after making it (e.x : a shako accessory that I then re-import in my game), many StringValues such a OriginalSize and AvatarPartScaleType are created. I know that I can delete the OriginalSize, but is it dangerous / potentially bad for my game to delete AvatarPartScaleType values ?
I just wanna know if it’s safe to do, knowing that all my game’s rigs are R6 and that all the accessories are properly sized already.
Thanks in advance to whoever will answer the message !