Removing character without breaking the camera

In my game, I don’t have a use for the player’s character. But when I try to do Players.CharacterAutoLoads = false it seems to break my camera.

Is there any way to fix this?

Have you tried manually changing the camera type to track and camera subject to your custom part or character?

Assuming you want a camera similar to default character.

I am making the camera revolve around a globe. The CameraType is set to Enum.CameraType.Scriptable