Hey everyone! I’ve got an issue. I wasn’t quite sure what to title this but I might as well get straight to the point. Alrighty so while I was creating new models for the glass shapes I noticed an issue with the shards and how they tend to float if the value is like .5 of a stud off and this is really annoying, I have an idea of how the shards could possibly detect when they are not intersecting or interacting with the other shards but I figured I’d need some math equation to help with this. If anyone could throw some suggestions down that would be very much appreciated!
Heres a video of what I mean:
The way I am detecting for the shards around the center hit is by using magnitude. And yes, it is indeed that mobile game you are thinking of lol