I need it for uniform system and it will remove the player accessories only once.
function onTouched(hit)
local d = hit.Parent:GetChildren()
for i=1, #d do
if (d[i].className == "Accessory") then
d[i]:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
local function OnTouched(Hit)
if not Hit.Parent:FindFirstChild("Humanoid") then return end
for _,item in pairs(Hit.Parent:GetChildren()) do
if item:IsA("Accessory") then
item:Destroy()
item = nil -- removing its reference
end
end
end
script.Parent.Touched:Connect(OnTouched)
You should define functions locally [ as long as they aren’t in a module], since local variables/functions are faster.
1 Like
Quite literally a function that does this that is just one line
Humanoid:RemoveAccessories()