Rename in script?

hello !
in this script, you can see that it does some thing with finding/getting, then it changes a color.
i was wondering if i could also make it rename “Chest2” when it changes the color at the same time?

script.Parent.Touched:Connect(function(hit) 
	local Mesh = hit.Parent:FindFirstChild('Chest2')  --thing i want to rename
	if Mesh then
		for i, v in pairs(Mesh:GetChildren()) do
			if v.Name == "1" and v:IsA("BasePart") then
				v.Color = Color3.new(0.831373, 0.831373, 0.831373) -- it changing color
			end
		end
	end
end)


v.Name = "YourName"

Here you go! Put this after v.Color.

Was all you were asking for how to put v.Name = ""?

for some reason this didnt work its still named Chest2 image

the updated script

script.Parent.Touched:Connect(function(hit) 
	local Mesh = hit.Parent:FindFirstChild('Chest2') 
	if Mesh then
		for i, v in pairs(Mesh:GetChildren()) do
			if v.Name == "1" and v:IsA("BasePart") then
				v.Color = Color3.new(0.831373, 0.831373, 0.831373)
				v.Name = "Item"

			end
		end
	end
end)

well i already tried that but it didnt work so i came on here for hlep

If that makes sense, but it didnt work

Obviously Chest2’s name isn’t 1, you’re renaming a part named “1” to “Item”, plus you’re not renaming the Chest, you’re renaming a child of the chest (based on your code). If you want to rename the chest, do

script.Parent.Touched:Connect(function(hit) 
	local Mesh = hit.Parent:FindFirstChild('Chest2') 
    Mesh.Name = ""
	if Mesh then
		for i, v in pairs(Mesh:GetChildren()) do --Mesh's children
			if v.Name == "1" and v:IsA("BasePart") then
				v.Color = Color3.new(0.831373, 0.831373, 0.831373)
				v.Name = "Item" --Referring to child, not Chest2

			end
		end
	end
end)

I deleted the

v.Name = "Item" --Referring to child, not Chest2

because i didnt need it, but otherwise thank you!

script.Parent.Touched:Connect(function(hit) 
	local Mesh = hit.Parent:FindFirstChild('Chest2')  --thing i want to rename
	if Mesh then
		for i, v in pairs(Mesh:GetChildren()) do
			if v.Name == "1" and v:IsA("BasePart") then
				v.Color = Color3.new(0.831373, 0.831373, 0.831373) -- it changing color
				v.Parent.Name = "Chest1"
			end
		end
	end
end)

I’ve added a single line of code which will change the name of “Chest2” if the color of one of its children is changed.

Remember to reference it by its new name if you plan on adding code which executes after the name has been changed.