I can’t tell if this is actually a bug, or an intentional design element.
In the game I’m working on, we have a party system that creates a new TextChannel for everyone in the party. TextSource objects are added & removed based on players joining & leaving the party. The TextChannel is named after the party leader, formatted like so: {leader.Name}'s Party. When the party leader changes, I wish to change the name of the TextChannel to show the new party leader’s name without losing all of the current chat messages.
Not only do the original chat messages disappear, the TextChannel’s UI element never updates.
Expected behavior
I expect that upon renaming a TextChannel object, the TextSource objects registered to the TextChannel would receive a UI update with the new TextChannel name, while keeping the old messages intact.
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