After reviewing his uncopylocked code, it turns out he was using @Maximum_ADHD’s 3D module, which is fairly outdated. I was considering using viewports, but its contents aren’t affected by lighting in the workspace. In conclusion, I should locally position a hand out of players’ screens and interpolate it upwards upon interaction. To accomplish this, I believe I need to calculate positions in which the hand is perfectly off the screen and perfectly fitted into the bottom right of the screen in all types of resolutions, but I have little idea of how to go about this.
This is pretty simple and effective, but a constant offset would cause it to appear correctly in only a select few resolutions, correct? My understanding on this is that a client window with an unorthodox aspect ratio would incorrectly place the hand. Or would only the FOV affect how it’s displayed…