Today I was working on a build, and when using parts with textures, I encountered that there were some (very) noticeable lines in between the different parts when I looked at them from a distance.
It seems to be a rendering error as displayed in this video
(sorry for the discord pings in the video)
I know that unions could probably be used to bypass this but it’s just pretty annoying and was wondering if there was a specific thing i was doing that was causing this, as it’s the first time I’ve encountered this.
Looks like your texture has a slightly darker border on it that is magnified when you scroll out.
Try making the Texture’s StudsPerTile different than 4x4 or whatever it’s set at then change the OffsetStuds by .2 or so to move the starting edge of the Texture off the Part it’s on.
The other thing may be the Lighting settings causing a bit of colour leakage around the edges of the Parts.
Are all Parts the same Material? It’s hard to tell from the video quality, but it looks kinda like your wall Parts are coming up as Sand and Metal when you select different Parts, which would explain the difference.