The lighting in my game looks… broken. It just seems too bland even at night time.
The game is called the world of tricrumenta and it is supposed to be a building game with realistic graphics. Here is the file and try taking a look at the lighting and please give me suggestions.
This post is a little confusing, so I’m not sure I can provide a proper response.
If your going for more realistic lighting have you consider messing around with the “Brightness” or try removing the atmosphere, when I looked at the setting the atmosphere texture you added looks almost like a fog texture I’m pretty sure that’s what’s causing the problem when I removed it from the properties it kinda removed that fog effect what are you trying to achieve?
Since your going for a realistic approach you’ll need to mess with the settings a bit more.
If I’m understanding correctly though, what you’re trying to accomplish is realistic lighting the lighting tab isn’t creating a realistic approach because the brightness is low pumping that up could resolve your issue or maybe playing around with "ColorShift_top, but if that doesn’t work do you mind showing a video or image of your problem?