Heyo I have this code in a renderstep (the function isn’t in it but the part under is) and I honestly don’t fully understand how it works so sorry for bad explination, but it changes the players character rootpart and using -1 or 1 I can make them face left or right
function UpdatePos(FacingDirection)
Modules.CharacterControl.FacingDirection = FacingDirection
local NewPos = Main.HRP.Position+Vector3.new(FacingDirection,0,0)
Main.HRP.CFrame = CFrame.new(Main.HRP.Position,NewPos)
end
--| Keep Player Facing Opponent
local FacingDirection = math.floor(Opponent.Character.HumanoidRootPart.CFrame.X-Main.HRP.CFrame.X)
if FacingDirection < 0 then
FacingDirection = -1 --> facing right
else
FacingDirection = 1 --> facing left
end
if Main.Humanoid:GetState() ~= Enum.HumanoidStateType.Freefall then
UpdatePos(FacingDirection) --> update with new direction
else
UpdatePos(Modules.CharacterControl.FacingDirection) --> update with current
end
And I’m having an issue where each client their opponent doesn’t instantly turn as you can see from this clip here.
I’ve tried letting the client update both characters positions and also tried doing it on the server, but I keep getting some weird laggy issue which you can see in this clip