Reparenting the humanoid

Reparenting the humanoid causes it to walk toward the origin. This only happens online.

I’m replacing the contents of the character with a default set of parts that already have their joints set up, including the HumanoidRootPart. Replacing the HumanoidRootPart requires reparenting the Humanoid in order for the character to continue to function. The character starts walking toward the origin, but not in studio.

1 Like

I’ve been wondering why this was happening!!
This happens to me when I re-parent the Humanoid to a custom character.