I’m working on adding sound effects to my shooter game right now and I was wondering if it is possible to play a sound multiple times without interrupting the previous play? The only solution I have right now is to create multiple sound objects and play them in an alternating fashion.
This API will allow you to do that, but you would need to invoke it locally for each client:
https://www.robloxdev.com/api-reference/function/SoundService/PlayLocalSound
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Perfect that’s exactly what I need!