Hi! I wrote this bit of code that does work as intended, as it’s supposed to generate 1-9 items on a random node. However, there’s this weird quirk where it repeats infinitely. It doesn’t happen repeatedly, just has a small chance of happening. Random of sorts, so I think I might have done something wrong with math.random?
-- local Nodes = script.Parent.nodes:GetChildren()
local items = script.Parent.items
items.Parent = game.Lighting
local Supply = items.Supply:GetChildren()
wait(0.1)
function UpdateNodes()
local Generated = 1
local Amount = math.random(1,9)
repeat
local Chosen_node = Nodes[math.random(#Nodes)]
local Supply_item = Supply[math.random(#Supply)]:Clone()
wait()
Chosen_node.Transparency = 1
Supply_item.Parent = Chosen_node
Supply_item.CFrame = Chosen_node.CFrame * CFrame.new(0,0.2,0)
Generated = Generated + 1
print("ITEM SPAWNED AT: " .. Chosen_node.Name)
print("Amount Generated:" .. Generated)
until Generated == Amount
end
UpdateNodes()
If someone could point me in the right direction that would be great. Thanks ahead of time!