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What do you want to achieve? My game continues to freeze when running a “repeat until” statement.
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What is the issue? Game continues to crash.
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What solutions have you tried so far? I have tried adding in “game:GetService(“RunService”).RenderStepped:wait()” and waits.
Ok so, the issue is my game continues to freeze and crash. I know this is because of the repeat until statement, however I am unsure of exactly what I would need to change to fix this.
local RSMS = ReplicatedStorage:WaitForChild("Map System")
local LoadingMapOn = RSMS:WaitForChild("LoadingMapOn")
local LoadingMapOff = RSMS:WaitForChild("LoadingMapOff")
local Intermission = RSMS:WaitForChild("Intermission")
local Timer = RSMS:WaitForChild("Timer")
local BV = ReplicatedStorage:WaitForChild("Bool Values")
local IntermissionValue = BV:WaitForChild("Intermission")
Intermission.OnClientEvent:Connect(function()
repeat until IntermissionValue.Value == "0" do
script.Parent:WaitForChild("Intermission").Text = "Intermission: "..IntermissionValue.Value
wait(1)
end
end)