I am trying to make a script that changes the value of a StringValue in the player in a folder, with the StringValue’s value being the value of a StringValue inside of a frame, and it works, but when the StringValue in the frame changes from what it was when the script started running, the value in the player folder doesn’t change and stays as the value in the frame when the script originally started running.
game.Players.PlayerAdded:Connect(function(Player)
repeat
wait(3)
local PlayerFolder = Player:WaitForChild("Folder")
local FrameValue = Player.PlayerGui["Player Gui"].Frame.ValueHoldingFrame.Value
PlayerFolder.StringValue.Value = FrameValue.Value
local Test = FrameValue.Value
print(Test)
until game.Workspace.Sound == nil
end)
How does one fix this so that PlayerFolder.StringValue.Value also changes to FrameValue when it becomes different from how it started when the script originally began running?
Example:
Start:
--FrameValue = Test
--Player.StringValue.Value = Test
FrameValue Change:
--FrameValue = Test2
--Player.StringValue.Value = Test
(Note: The same problem occurs with while true do
, and I have a sound in workspace)