Hi, recently as we know Roblox has adding this new rephrasing feature if you say inappropriate stuff in a game. I’m making a sign that users can type 4 letter words on that is filtered for a game I’m working on. Does anyone know if you can use the rephrasing system with FilterStringAsync?
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the only thing i can think of is using like an openai key to use AI to rephrase it yourself, but that would cost money, if I were you; i’d just keep the tag filtering, as it is way less annoying than having your message rephrased ngl
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this or have a premade module script with a list of words/phrases to rephrase too (which even then can go against roblox text filtering guidelines if someone figures out how to misuse it)
in my opinion, just filter it and hash it out
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do you think I should make a feature request?
no, this has a limited use case and i would not see much use of it
i mean you could if you wanted to, it fills in a very specific niche but it’s worth a shot if you really need it for your game (though consider what i have said before)