Replicate TerrainRegion data to clients

I am developing a view in a game where the user is able to rapidly switch the background terrain, and I do not want all of the variations simultaneously loaded in-game. Currently, the TerrainRegion object is the only way to efficiently store chunks of terrain to later have them loaded in at runtime (for example to load my different backgrounds). Currently, since their data is not replicated to clients it is impossible for a client to efficiently load a local terrain map.

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