I’ve seen various posts on this matter but no direct answers or direction thus far…
Ideally I’m looking to load a pre-made TerrainRegion locally; the reason for this is so a Player can travel from PlanetA to PlanetB and have it remove and load the areas as seperate chunks as needed.
I understand that a Local script cannot generate / read the Data of a TerrainRegion but surely there has to be an equivalent or hacky work around? Even if not performant friendly that’ll allow me to atleast start my investigation.
I’m at a complete loss, I’ve tried Read/Write Voxels and had no luck either as I cannot understand the Documentation detailing these functions.
Any help would be gratefully appreciated!