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What do you want to achieve? I want to manipulate a tools grip with a weld system.
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What is the issue? Since the tools starting grip can be different from what I’m setting it to it may be different on other tools.
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What solutions have you tried so far? I’ve tried to multiply the value by the tools old grip but that didn’t work.
I’m making something where users can spawn tools with certain grip presets. But if I only use grip the tools can be different depending on the tools starting grip.
But If I used a weld system and set the C1 to the tools grip none of these would happen.
I’m wondering if I could replicate a C0 C1 System using .Grip
Sorry if this idea was really dumb but using .Grip would be more practical instead of just replacing how the player holds the tool with a weld.