Replicating animations doesn't work for skinned mesh characters in multiplayer

I tried making a controllable animated skinned mesh character, but I noticed that for other players when it tries to smooth from one animation to another, it just smooths to the resting pose instead.

Here’s an example with two players where I set every animation to my idle animation. This is using the default Roblox Animate script, since it’s supposed to work for custom characters as well.


I also tried making my own script, which works great on the controlling player’s client, but doesn’t work for other clients.

I tested this on Windows 10 and Android.

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Thank you for your report. Are you able to share a simple reproduction file that may help us investigate this issue? Additionally, do you know if this is a recently issue or has it been a problem for some time? Thank you.

@pinker_stinker5150 We’re going to close this issue. If it’s still a problem please create a new report with repro file.

AnimationInterpolationBug.rbxl (428.3 KB)
Im posting this for him - he is locked out.