Currently I am making a plane. It sets the network ownership to the player whenever a player is in the plane, this works fine. The player controls the plane by manipulating the body velocity. The problem is when a player leaves the plane, the body velocity becomes reset, is this a bug or am I doing this wrong, I switch the ownership back to the server by doing :SetNetworkOwnershipAuto()
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Instead, use SetNetworkOwnership(nil) to give the server network ownership.
actually, I just realized the mistake, I set the network owner to the seat, not the part that actually contains the body movers.
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