I had an idea to make a spawn location selection screen in 3D.
How I thought it would work is like the middle-click function in studio. Here is how to get my desired effect:
- Select the Top face of the view selector
- Press and hold the scrollwheel
- Move your mouse around
Your camera will move around proportional to the mouse, and keep looking down. This is what I wanted to do in my game.
How would I do something like this?
I know this would have something to do with mouse.Position, but I dont really know how to calculate the new camera position.
I also tried getting the code from the Studio files, but I couldnt find anything. Is it actually possible to fork the default studio camera?
Help would be appreciated!