Currently the only way to send parts to one specific client is as follows:
- Clone Model from ServerStorage
- Place into PlayerGui. Yield until Client confirms download
- Delete Model from PlayerGui
This is costly because of the cloning & deleting.
I would benefit greatly from a Function that functions like Parts in Workspace:
I use this method to download individual maps to players in the same server. It’s a teleport download, and in practice allows for infinite variety of maps to each client, without breaking their Memory requirements.