(repost) My Module script is creating more than one part

the module script technically active need to create a part to move the part to its main point using the tween service, but the part is not going to the desired location, and yet instead of creating only one part the module creates 2 parts that are bug, one part at the beginning is on top then goes to the desired location but the other starts at the location I planned but goes below the desired location, please can you help me?

Module Script.

local Model = Instance.new("Model",game.Workspace.DebrisFolder)
	for i = 0,NumberOfPoints do
		local OffSet = Vector3.new(math.random(-45, 45),math.random(-45, 45),math.random(-45, 45))
		if i == 1 or i == NumberOfPoints then
			OffSet = Vector3.new(0,0,0)
		local Part = game:GetService("ReplicatedStorage").FruitEvent.FruitModelClone.StormStormNoMi.Clouds.Cloud:Clone()
		Part.Parent = Model
		Part.Position = StartPosition.Position + (StartPosition).Position * i * (StartPosition).Position/NumberOfPoints + OffSet
		local goal = {}
		goal.Position = StartPosition.Position * i * StartPosition.Position

		local tweenInfo = TweenInfo.new(2.5)

		local tween = TweenService:Create(Part, tweenInfo, goal)

	return Model

Here the script that activate the module script

local Model = CreateCloudModule.CreateStand(game.Workspace:WaitForChild("CloudModel"):WaitForChild("CloudMunicipe"), 1)

and here is the result :clown_face:

sorry for the goofy explaing

I think the problem is just if the module script, i try to put a debounce but still not work, it creates 2 part ;(

bump bump bump bump sus sus sus