The majority of the FFlags I use are strictly focused on performance and stability improvements, not on gameplay modification or client exploitation. For example, I rely on FFlagGameBasicSettingsFramerateCap5 and FFlagTaskSchedulerLimitTargetFpsTo2402 to remove the built-in Roblox framerate cap. My monitor supports a refresh rate above 240Hz, so being able to unlock higher framerates is essential for fully utilizing my hardware and achieving smoother visuals.
Here is my full list of FFlags currently in use:
{
"FLogNetwork": "7",
"FFlagHandleAltEnterFullscreenManually": "False",
"FFlagGameBasicSettingsFramerateCap5": "False",
"FFlagTaskSchedulerLimitTargetFpsTo2402": "False",
"DFIntTaskSchedulerTargetFps": "999999",
"FFlagHighlightOutlinesOnMobile": "True",
"FFlagDebugDisableTelemetryEphemeralCounter": "True",
"FFlagDebugDisableTelemetryEphemeralStat": "True",
"FFlagDebugDisableTelemetryEventIngest": "True",
"FFlagDebugDisableTelemetryV2Counter": "True",
"FFlagDebugDisableTelemetryV2Event": "True",
"FFlagDebugDisableTelemetryV2Stat": "True",
"FFlagDisableFeedbackSoothsayerCheck": "False",
"FFlagAlwaysShowVRToggleV3": "False",
"FFlagChatTranslationSettingEnabled3": "False",
"FIntDebugForceMSAASamples": "4",
"FFlagDebugGraphicsPreferVulkan": "True",
"FStringDebugGraphicsPreferredGPUName": "NVIDIA GeForce RTX 4060",
"DFFlagTextureQualityOverrideEnabled": "True",
"DFIntTextureQualityOverride": "3",
"FIntV1MenuLanguageSelectionFeaturePerMillageRollout": "0",
"FFlagEnableQuickGameLaunch": "False",
"FFlagAdServiceEnabled": "False",
"FFlagRenderCheckThreading": "True",
"DFIntMaxFrameBufferSize": "4",
"DFFlagDebugDisableTimeoutDisconnect": "true",
"FFlagDebugGraphicsDisableDirect3D11": "True",
"DFIntCanHideGuiGroupId": "32380007",
"DFFlagDisableDPIScale": "False",
"DFFlagEnableRequestAsyncCompression": "True",
"FFlagMovePreRender": "True",
"FFlagDebugGraphicsPreferD3D11": "True",
"FFlagDebugForceFutureIsBrightPhase3": "True",
"DFFlagSimOptimizeGeometryChangedAssemblies3": "True",
"FIntRenderMeshOptimizeVertexBuffer": "1",
"DFIntBufferCompressionLevel": "0",
"FFlagLuauCodegen": "True",
"FFlagLargeReplicatorRead2": "True",
"FFlagPreComputeAcceleratorArrayForSharingTimeCurve": "True",
"FFlagSimEnableDCD16": "True",
"FIntLuaGcParallelMinMultiTasks": "12",
"FFlagMessageBusCallOptimization": "True",
"FIntCLI20390_2": "1",
"FFlagRenderDynamicResolutionScale9": "True",
"FFlagVisBugChecksThreadYield": "True",
"FFlagDebugCheckRenderThreading": "True",
"FFlagFasterPreciseTime4": "True",
"DFFlagDebugPerfMode": "True",
"FFlagLargeReplicatorWrite2": "True"
}
Why these flags matter:
- Performance-focused: Many of these flags directly improve rendering pipelines, GPU selection, framerate unlocking, or resource management. They don’t alter gameplay mechanics in any way.
- Hardware optimization: Unlocking framerate caps and enabling Vulkan/D3D11 preferences allows high-end hardware to be properly utilized, ensuring Roblox runs as smoothly as possible.
- Quality-of-life improvements: Adjusting texture quality, MSAA levels, and framebuffer size gives users more control over visual fidelity without compromising fairness or security.
- Stability testing: Certain debugging flags (like threading or rendering checks) help detect inefficiencies and improve client performance without introducing any exploit potential.
I understand Roblox’s concern about Fast Flags being misused for cheating or destabilizing the client. However, the flags I’m requesting to be added to the allowlist fall entirely within safe categories: performance, graphics configuration, and telemetry controls. These are features users have been relying on for years to get the best possible experience out of Roblox, especially on modern gaming hardware.
Adding these to the official allowlist would ensure that performance-oriented users can continue to optimize Roblox for their setups, while still respecting the platform’s security and stability goals.
