As a Roblox developer, it is currently impossible to modify the actual Globals environment within normal security context access due to old restrictions in place from a legacy era. Nowadays, ROBLOX isolates the normal security context from others to prevent gaining access to protected API, thus making this protection obsolete. By removing this restriction, it’d open the door for more unique gameplay currently impossible due to the inability to sandbox third party ModuleScripts. Additionally, this would allow developers to better protect their games with usage of third party Modules as all normal identity scripts would inherit from the same environment, thus ensuring the ability to prevent undesired actions.
My example use-case would be allowing users to implement “mods” to my games using a publicly documented API. As it stands, it would be very difficult to implement such a feature without having to do a roundabout method involving a web server downloading, injecting sandboxing code into the Module, then re-uploading the Module to which the new Module would then be required.