For everyone reading this post, I will not be replying to more (is useful / is not useful) doubts, as I believe I have already explained all the benefits RequestService has, so you are responsible for checking those posts if you are interested.
Plus I’ll be editing the original post and making it clear so that it can help.
Very good stuff, some very spiteful people here for no reason, release something useful and get all this unneeded backlash, very sad. Keep up the good work!
That being said, do you think i could implement this into my fighting game?
I mean yes, it is usually better to use in the back-end programming (server-side) and things like ratelimiting data saving etc, but you can also do this for a run service heartbeat connection which checks raycasts with a sword (just an example I made haha)
This is no datastore module. Please stop making assumptions. What you all are doing shows that you guys leave a reply without even looking at the topic properly. I have not acted rude against anyone here. Now, leave this conversation because I already mentioned this service is no longer for public use.
That’s not a good reason to make something private. Discontinued products are never made private if they were once public unless for a security reason.
I never gave a reason and don’t need to. I made it private simply because I felt it didn’t have the features a Ratelimiter module should have. I agree that I should have “archived” it instead of making it private. But I don’t feel like I should be giving this resource away, which I feel it’s empty for a Ratelimiter. Instead, whoever wants it should DM me for the source code, that way I avoid the criticism of people who claim things when they haven’t even tried the resource at all.
@VSCPlays read this too. I will be developing a much better Ratelimiter module when I can.