Requiring asset 512742721 it virus or no?

17:11:45.682 Requiring asset 512742721.
Callstack:
cloud_144938633.archimedesTwo.initiatePlugin.MainModule, line 29
cloud_144938633.archimedesTwo.initiatePlugin.MainModule, line 28

  • Server
    17:11:46.084 Requiring asset 518094091.
    Callstack:
    cloud_144938633.archimedesTwo.initiatePlugin.MainModule, line 30
    cloud_144938633.archimedesTwo.initiatePlugin.MainModule, line 28
  • Server

guys what is it?

It’s what handle’s the plugin to work, so no it isn’t a virus.

I’m getting this message as well. This is not a virus, it’s coming from one of your plugins named Archimedes Two.

I found the asset that it required and it manages the part instance.

2 Likes

After I checked both the IDs, they correspond to two necessary modules for the plugin to function.

thx, I thought it was a virus because of them

Speaking of this is there a way I could make studio not print this huge copy pasta every time something requires an asset ID? This happens a lot in my game causing the output to basically be flooded at the beginning and also occurs in studio since I also have Archimedes.

1 Like

Go to the respective announcement that added this feature, ask if they can add a toggle to this.