Hello, i need help using TeleportService.
I was making a game that has a partymatchmaking system, i was making a system where when the player leaves and the server from TeleportService wich is reserved by ReserveServer() function when he rejoin he was suposed to choose between yes and no to rejoin the server, i was thinking about this because sometimes my friend disconnect to much, so i made that system, but when i tried saving the reserved server by DataStore when i click yes, my player teleports to the place but not the same ReservedServer wich my friend is on.
I need some help because im confused why i can’t join the same reserved server
The issue you’re having is using DataStoreService. TeleportService:ReserveServer() is ONLY unique for each session and can’t be reused if the server is empty.
Best bet is to use MemoryStoreService rather than DataStoreService as it’s better for tracking reserved servers.