Hey!
Basically, I’m trying to make it so you’re limbs dont go flying everywhere once you die. However, it doesn’t seem to be working for me whenever I reset.
If I use swords, it works normally with the .Died event, but with resetting it doesn’t.
Is there anyway I can approach this?
char.Humanoid.Died:connect(function()
char.Humanoid.BreakJointsOnDeath = false
end)