Resizing a particle using PlaybackLoudness, only shows when running and not playing

Hi guys,
I have a particle that I am resizing on the server using a sound’s PlaybackLoudness function. It works completely fine when I run the project, but when playing, it doesn’t resize. Any idea why this is happening? I would have thought it would transfer over since its setting it on the server.

it’s because of your in game graphic quality setting

Its not. It doesn’t matter what setting I try, it doesn’t change it. Plus, this isnt about the particle emission rates. It’s about the size.

did you try checking the size property while the game is running? Does it still show the same thing?

Changes while running, doesn’t change while playing.

check the property when you play and see if the actual property is different

That’s what I did. It doesn’t.

I doubled checked the documentation and just like the rate, the size also effects the gpu and so is therefore altered to work better on lower end graphics.