Resizing shapecast when casting

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I want a shapecast to resize as it casting

  2. What is the issue? Include screenshots / videos if possible!
    I can’t figure out an efficient way to do it and I am only considering linear resizing so far. I could maybe set a predefine size and then the size to scale afterward or maybe based on the TweenService?

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I tried marching it but I don’t think that good enough

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Hm maybe I can get a predefine size and then cast the shape get the hitpoint calculate the magnitude put it into some formula if it not valid then add it to the parms with the exclude filter

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Hi! Did you succeed? If so, how did you do it? Thanks