What is TactFXKit?
TactFXKit is a professional, modular FX toolkit for Roblox developers who want to level up the feel of their weapons and character movement.
It adds instant polish with:
Bullet impact effects based on surface material
Dynamic footstep sounds that change by surface
Fully modular and extensible
Debug tools & performance-friendly design
No more spaghetti FX code β drop it in, plug it in, and youβre good to go.
Link: https://create.roblox.com/store/asset/119727892867649/TactFX-Kit
Preview
Gunshots that sound different on metal vs grass
Footsteps that match every surface
Bullet holes and particles on impact
Demo video coming soonβ¦
Whatβs Included?
TactFX | Kit/ β Entry point
βββ Core/ β Config, Types, Utilities
βββ Systems/
β βββ Footstep/
β βββ Impact/
βββ Assets/
βββ Sounds/
βββ Particles/
βββ Decals/
Setup
- Place the
"TactFX | Kit"module in ReplicatedStorage - Place Server.init in ServerScriptService
- Require and run it in a server or client script:
local TactFXKit = require(game.ReplicatedStorage["TactFXKitHandler"])
TactFXKit.Init()
How to Use
TactFXKit.FireImpactEffect(hitPart) -- Play bullet impact effect
TactFXKit.SetEnabled(true) -- Toggle all effects globally
TactFXKit.ApplySettings({ ... }) -- Use external settings
Customization
Add New Surface FX:
- Add new sounds and etc like
Grass.impact,Metal.step, orWood.VFXinsideAssets - Use consistent naming conventions (
.impact,.step,.VFX) - The kit auto-detects surfaces using
BasePart.Material
Add New Sounds or Particles:
- Drop in your
Sound,ParticleEmitter, orDecaland it Just Worksβ’.
Features
Surface-based bullet FX
Modular & isolated systems
Central config & logging
Performance-friendly
Compatible with custom weapons
Footstep support for all Enum.Material
Feedback & Support
Created by TrooperKing3005
Contact me here on DevForum
Version: Config.KIT_VERSION
Iβd love feedback, suggestions, or bug reports. If you want features like client replication, decal pooling, or sound randomization, let me know below! ![]()
Future Plans
Footstep system (done)
Surface-based impacts (done)
Explosion impact FX
API documentation module
Auto-detect client/server context
Visual debugger (optional)