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What do you want to achieve?
Change CellSize on resize view port. -
What solutions have you tried so far?
Did you look for solutions on the Developer Hub?
I wrote a small script that detects changes in ViewportSize when inventory is open. Will this solution affect the performance?
local player = game.Players.LocalPlayer
local InventoryGui = player.PlayerGui.InventoryGui
script.Parent.MouseButton1Click:Connect(function()
if not InventoryGui.Enabled then
InventoryGui.Enabled = true
workspace.CurrentCamera:GetPropertyChangedSignal("ViewportSize"):Connect(function()
local width = workspace.CurrentCamera.ViewportSize.X
if(width < 900) then
for i, v in pairs(InventoryGui:GetDescendants()) do
if v:IsA("UIGridLayout") then
v.CellSize = UDim2.new(0.24, 0, 0.085, 0)
end
end
else
for i, v in pairs(InventoryGui:GetDescendants()) do
if v:IsA("UIGridLayout") then
v.CellSize = UDim2.new(0.18, 0, 0.08, 0)
end
end
end
end)
else
InventoryGui.Enabled = false
end
end)
Thanks 