I want to try and make a game with 2D game movement, which would also mean that I have to restrict diagonal movement for stuff like the animations to look accurate.
The issue is that i’ve never seen some kind of way of doing this. [After going to different posts with similiar problems i’ve noticed that some of the replies mentioned MoveVector, so I tried to look it up and didn’t find an api reference for it.]
[Would the usage a movement vector solve this problem, if yes, how do i use it, if no, is there another way of doing this?]