Error that occured when studio loaded in 2 plugin instances for the same local plugin, after I clicked “Resume Scripts” when an error occurred with a previous version of the plugin:
Beta features:
- Accoustic Simulation
- Avatar Joint Upgrade
- Avatar Makeup
- CreateAssetAsync Lua API
- Dragger Qol Improvements
- EditableImage support for SurfaceAppearance maps
- Face Capture
- gLTF Export
- Improved Constraint Tool
- Improved Find All/Replace All
- Improved UIStrokes
- In-Experience Avatar Auto Setup
- Live Animation Creator
- New Display Size API
- New Luau type solver
- New Video API
- Next Gen Studio Preview
- Proximity Prompt Indicators
- Revamped Asset Manager
- Script Sync [Early Preview]
- Scripts are Non-Strict by default
- Texture Generator
- UI Drag Detectors
- Video Uploads
I don’t know how to reproduce this, just that it occasionally occurs whilst I’m developing a local plugin (with reloading again usually fixing it). So I’ve attached the local plugins repo in a private message alongside its rbxm.
I’m using the build task in the surface-applier.code-workspace file to rebuild the plugins rbxm using rojo when I make changes in the repo.
Expected behavior
I would expect there to never be more than one instance created for a local plugin
A private message is associated with this bug report


