Retro Explosion Module | Customizable port of the explosion particle used between 2009-2014

I’ve created an accurate port of the explosion particles used between 2009-2014.
I wanted to add some functionality too it so I learned how to write modulescripts and made my first ever effects module!
This features a full recreation of the retro explosion particle, with customization options to boot!
All parameters besides the position are optional and will be set to default if not specified.

Take it here!

PARAMETERS:

  • pos: The position of the explosion (required)
  • scale: Scale of the explosion (multiplies particle size), default = 1
  • sound: Sound ID of the explosion, default = 12222084
  • speed: Timescale of particles, default = 1
  • color1: Starting color for “Base” and “Plume”, default = #ff6633
  • fade1: Ending color for “Base” and “Plume”, default = #000000
  • color2: Starting color for “Sparks”, default = #ff9966
  • fade2: Ending color for “Sparks”, default = #4c0000

EXAMPLES:
retroEffects.explode(script.Parent.Position)
explosion1online-video-cutter.com-ezgif.com-video-to-gif-converter

retroEffects.explode(script.Parent.Position,0.5, 3, 12222084, “#5c95e6”, “#000000”, “#7eaef2”, “#29384d”)
explosion2online-video-cutter.com-ezgif.com-video-to-gif-converter

9 Likes

would love to see some debri being added to this, retro half studs type of deal, would be neat, looks awesome though man keep up the good work : D

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havent used but there should be an image parameter for the little ash particles that come out of the explosion (idk what they’re called)

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oh that’s probably a good idea, I’m not a programmer by any means and this is the first module I’ve ever made so I hope it works well! I’ll probably update the model based on feedback in the future.

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Hi,

umm , how about an editable testing place?

module works fine minus one issue:
the default sound isnt set like it says it is in the comment

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