I’ve created an accurate port of the explosion particles used between 2009-2014.
I wanted to add some functionality too it so I learned how to write modulescripts and made my first ever effects module!
This features a full recreation of the retro explosion particle, with customization options to boot!
All parameters besides the position are optional and will be set to default if not specified.
PARAMETERS:
- pos: The position of the explosion (required)
- scale: Scale of the explosion (multiplies particle size), default = 1
- sound: Sound ID of the explosion, default = 12222084
- speed: Timescale of particles, default = 1
- color1: Starting color for “Base” and “Plume”, default = #ff6633
- fade1: Ending color for “Base” and “Plume”, default = #000000
- color2: Starting color for “Sparks”, default = #ff9966
- fade2: Ending color for “Sparks”, default = #4c0000
EXAMPLES:
retroEffects.explode(script.Parent.Position)

retroEffects.explode(script.Parent.Position,0.5, 3, 12222084, “#5c95e6”, “#000000”, “#7eaef2”, “#29384d”)
