It’s about time for another RetroRaster public experience.
I’ll be publishing the current state for anyone to check out
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Just wondering but is there any way to render and pixilate particle-effects? (Ex: fire particles, etc) Or be able to equip gears?
Particles are definitely possible, and are something that i may add, but would require a bit of thinking on how to render them effectively with the raytracer.
Things like tools is possible, but note the rendering works on collision geometry, so the result from stuff like meshes may not look good, and don’t support proper UV matched mesh texturing and such.
You may have to set the collision fidelity on unions or meshParts to precise if you want them to look good. Hope that answers some questions!
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