Hello reader and developer!
It’s been a while since I have developed a game and, well, quite frankly been on Roblox, so please bear with me as we work through this.
The issue:
I am assuming I have a “Character Point To Camera” script somewhere in the mix (most likely in this “Advanced Sword System” plugin I added way back) that causes the starter character to shake rigorously when the camera goes too far left/right or down. Another issue is the first-person camera script I added; it is quite off-put when looking down and up, which leads me to believe that there is a script altering the humanoid CameraOffset. Not certain about that though.
Videos Included Below:
Fixes Attempted:
The very first thing I tried was checking the collision of the starter character. Nothing had a collision on, so next, I tried searching for camera point scripts to relate to; however, I couldn’t seem to make a
correlation or find a post sharing the same issue in the various posts I searched.
Another thing I assumed was the issue was a welding issue. Most of the armor on the character is welded together, then attached to the character through attachments.
Thanks again for reading, any help is appreciated!
Have a great one!