The title is pretty much self-explanatory. How do I return a parameter value within a function inside a module script?
I really need this for my scripting creation.
Link here to my scripting Creation: https://devforum.roblox.com/t/simplezs-simple-commands-created-by-seeker4050-me-beta-reposted/906410?u=seeker4050
Here is the script. How do I do this?
Script
1. function SimpleZ.RayCast(Origin, Direction, Visualized, Radius)
2.
3. if Visualized == true then
4.
5. local ray = Ray.new(Origin, Direction)
6. local _, Position = workspace:FindPartOnRay(ray)
7. local Distance = (Origin - Position).Magnitude
8.
9. local Part = Instance.new("Part")
10.
11. Part.Name = "Visualized Ray"
12. Part.Anchored = true
13. Part.CanCollide = false
14. Part.Parent = game.Workspace
15.
16. Part.Material = "Neon"
17. Part.BrickColor = BrickColor.new("Really red")
18.
19. Part.Size = Vector3.new(Radius, Radius, Distance)
20. Part.CFrame = CFrame.lookAt(Position, Origin) * CFrame.new(0, 0, -Distance/2)
21.
22. else
23.
24. local ray = Ray.new(Origin, Direction)
25. local Hit, Position = workspace:FindPartOnRay(ray)
26.
27. return SimpleZ
28.
29. end
30.
31. end