ok hi guys i need some help with returning true or false
so heres my local script
local
script.Parent.Parent.Back.upgrade.MouseButton1Click:Connect(function()
if obj.Parent.upgradeable.Value == true then
local payed = game.ReplicatedStorage.signals.remotes.events.upgrade:FireServer(obj)
watching = false
if payed == true then
-- do stuff
else
script.Parent.Parent.Back.upgrade.Text = "Failed to Upgrade"
end
else
script.Parent.Parent.Back.upgrade.Text = "You can't upgrade this."
end
end)
i always get the ‘failed to upgrade’ instead of do stuff (removed code bc yeah)
this is the server script that handles the upgrade event
server
-- services
local rs = game:GetService('ReplicatedStorage')
-- code
rs.signals.remotes.events.upgrade.OnServerEvent:Connect(function(plr,obj)
if obj.Parent:FindFirstChild('hitbox') then
local hitbox = obj.Parent:FindFirstChild('hitbox')
if hitbox.Parent.upgradeable.Value == true then
-- some more hidden code
print('upgraded')
return true
else
return false
end
else
return false
end
else
return false
end
end)
in the server script, it still prints (‘upgraded’) and the hidden code runs
thanks if u can help