Exports on revenue for groups appears to be incorrect. I’m seemingly missing over 80% of transactions.
This is supposed to be the only source of truth for game revenue!
This brings up how insanely difficult it is, right now, to audit game revenue, and accurately. For companies running 7-fig revenue a month this is a really big problem, and puts a lot of liability on us as developers! I shouldn’t have to cross-check.
Hi, can we get the group id you are looking for ?
Also, is there a specific revenue type that you are looking for in download CSV. Sale of goods should be present in the CSV
Seems like there is a group payout plan setup, can you confirm. Amount should be credited to individual users based on the group payout plan along with remaining group revenue.
The revenue you see in creator analytics is revenue of the experience .
Why is there a large discrepancy in the revenue exports? It should be 100% of the game’s sales/transactions, regardless of payout plans?
To give clarification: There is a 2-week waiting period for setting payout percentage in a group. I’m trying to back-calculate revenue I am owed during those 2 weeks.
You would see all the virtual sales for the game in the download - but amount or revenue shown will be according to the , in this case, group’s % in group payout plan. It seems like there are few users’ and group’s allocation in the payout . Downloads just downloads specific group’s or users (from my transaction) revenues but it will include all the sales.